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Vanessa Vansen
Ore Hogz Rolling Thunder.
1
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Posted - 2011.09.20 13:36:00 -
[1] - Quote
Ok, the aim of this topic is to gather ideas on how to improve a nomadic lifestyle.
To start off, two general concepts of nomadic lifestyle:
- Station nomads move between stations/outpost while they do whatever they want to do. For them the most important thing is how to move their assets.
- Space nomads these nomads don't rely on stations/outpost but whatever they bring along (currently POS's). For them, it's still important to move their assets but also how to include the necessary services to get along.
Next, the (capital) ships which already exist to support a nomadic lifestyle:
These ships cover mostly the moving aspect besides
- ore compression of Rorqual
- portal generation of Titans
- clone vat bay of Titans and Rorqual
- fitting services of Titans, Carrier, Rorqual and Orca
How could you improve the nomadic lifestyle?
- allow T3 subsystems to be changed in space -> one ship can cover several roles (one at a time), this is possible for station nomads already
- introduce T3 mining barge such that it resembles a hulk, a skiff or a mackinaw depending on the sub system with further sub-systems for gas harvesting bonus and anotherone for mining foreman bonus, an idea is posted in the thread oh no ... another T3 mining barge ...
- drop restriction on ship main bay of rorqual, after all miners should be able to defend themselves
- introduce an industrial jump portal generator restricted to mining barges and industrial as well as their T2 and T3 variants ... freighters and orcas would be welcome as well
) but that might be too much
- make clone vat bays work both ways, so you can clone from a Rorqual or titan back to a station
- rework starbase and outpost as suggested in the thread Starbase & outpost ... reworkd keeping in mind the thread POS's Flogging the Dead Horse
- last but not least, introduce an industrial titan that could transform into a mini-outpost either along with reworking the starbases or as a new ship (T3 with sub-systems?) e.g. for each level of the skill you get one of each industry slot (manufacturing, research, ...), +10percent refining efficiency, + 1 mill m3 ship main bay, +20k m3 cargo and +20k m3 corp hangar bay ... just an idea since I'm greedy
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Vanessa Vansen
Ore Hogz Rolling Thunder.
1
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Posted - 2011.09.20 15:28:00 -
[2] - Quote
well, from my point of view ... no but it's still a valid idea, although I miss what it has to do with nomadic lifestyle maybe space whale breeding instead of hunting and being required to move them around and from time to time they produce a harvestable gas cloud :D
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Vanessa Vansen
Ore Hogz Rolling Thunder.
1
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Posted - 2011.09.20 20:02:00 -
[3] - Quote
tankus2 wrote: ... Hey, you asked for an idea, and I gave one :p
Appreciated 
I like the idea it is slightly related to the idea I had in mention in the starbase & outpost reworked thread. There, you choose a ship hull and fit POS modules in it to get your mobile POS. I especially like the restriction to building sub-capitals only |

Vanessa Vansen
Cybermana
4
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Posted - 2011.10.06 14:22:00 -
[4] - Quote
another idea (not my own) Portable POSes |

Vanessa Vansen
Cybermana
4
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Posted - 2011.10.06 14:33:00 -
[5] - Quote
and another one Real "Motherships" |

Vanessa Vansen
Cybermana
5
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Posted - 2011.10.07 06:38:00 -
[6] - Quote
Overs wrote:How about a freighter sized capital, small enough to pass through gates, but instead of a massive cargo bay it can fit a jump portal generator; a portal ship called "Atlas" ...or P-Body ...powered by potatoes.
Vanessa Vansen in old forums wrote: Example: based on Orca Hull
... includes 40 000 m3 Corp. Hangar and 400 000 m3 ship main bay powered by Orca systems (while anchored or not) ... and 30 000 m3 for starbase structures
Assuming that a 1 slot lab requires 1000m3, 20000 MW and 100 tf, you could get 20 (flexible) slots for 20,000 m3 400,000 MW 2000 tf Add Caldari Control Module Medium (resembling Caldari Control Tower Medium) with 4000 m3 providing 1,375,000 MW and 3,750 tf and you have a mobile laboratory.
Example: based on Rorqual Hull
... includes 30 000 m3 Corp. Hangar and 1 000 000 m3 ship main bay powered by Rorqual systems (while anchored or not) ... and 40 000 m3 for starbase structures
that could be something to call home :D
For more details see Starbase & Outpost ... reworked |

Vanessa Vansen
Cybermana
6
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Posted - 2011.10.09 21:11:00 -
[7] - Quote
nice! |

Vanessa Vansen
Cybermana
6
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Posted - 2011.10.09 21:14:00 -
[8] - Quote
Daedalus II wrote:I also have a thread on the topic: Hive ShipsThe Hive Ship thread also existed on the old forums, but this is on the new.
nice, too
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Vanessa Vansen
Cybermana
11
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Posted - 2011.12.15 05:45:00 -
[9] - Quote
BTW since PI contradicts a nomadic lifestyle (unless you consider those planets your home base) it would be good to have some kind of orbital (mobile?) PI.
Orbital Command Center A fusion of planetary command centers and custom offices.
Since it is a command center that orbits the planet there is only one kind not one kind for each type of planet, i.e. no Plasma Orbital Command Center. In terms of colony it is similar to the regular command centers (upgrades and all that stuff). The difference is that there is no command center on the planet, hence you'll need at least one launchpad to move your stuff out.
Since it is also a custom office it has it's beacon on the overview and could get destroyed which would destroy the whole colony on the planet as well.
However to support a nomadic lifestyle - you should be able to unanchor and scoop the orbital command center (and removing the colony with it) - the upgrade level should be remembered for the next time you launch the orbital command center - you should get a part of the isk back that was required to setup the colony.
edit: depending on the feedback in here, I'll consider opening a topic for this idea |

Vanessa Vansen
Cybermana
12
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Posted - 2012.01.11 22:58:00 -
[10] - Quote
McOboe wrote:Industrial mother-ships? Sounds a lot like old-school HOMEWORLD.
That's a big well of inspiration for me ... I like both Homeworld and Homeworld Cataclysm. So something like the Mothership (able to build up to capital ships, no super capitals) or it's small variant (Kuun Lan, able to build up to BS) would be nice.
There should be enough background in EVE already ... Thukker Tribe! |

Vanessa Vansen
Cybermana
13
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Posted - 2012.03.03 19:57:00 -
[11] - Quote
bumb  |

Vanessa Vansen
Cybermana
14
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Posted - 2012.03.06 17:20:00 -
[12] - Quote
I would love to talk to a game designer about nomadic stuff at the FanFest but I can't go there  |

Vanessa Vansen
Cybermana
14
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Posted - 2012.03.06 20:37:00 -
[13] - Quote
Confirming Homeworld and it's sequels Homeworld Cataclysm and Homeworld 2 are awesome and some of the ideas could be incorporated into eve.
- auto-targeting repair modules Move close to your "repair ship" and get repped. Yes, I know that there are RR modules and RR drones, the important thing is auto-targetting :D
- motherships * able to build and do research * two hulls -- smaller one, less modules (dockable!) -- larger one, more modules (not dockable?) * modular like strategic cruiser, whatever you can have in a station/outpost or at a POS -- production module -- research module -- repair module -- trade module * drone bay, for self defense (no fighters!)
just an idea ... for more, have a look at Homeworld Shipyard |

Vanessa Vansen
Cybermana
18
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Posted - 2012.03.31 18:22:00 -
[14] - Quote
Inside station lab
And it has been suggested by CCP itself.
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Vanessa Vansen
Cybermana
18
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Posted - 2012.04.19 04:34:00 -
[15] - Quote
Fanfest Keynote - POS
crossing fingers |

Vanessa Vansen
Cybermana
40
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Posted - 2012.06.17 23:47:00 -
[16] - Quote
new devblog: mining frigate and yield changes
Why do I post it in here? It might be interesting to the industrialists due to changes in mining barges.
It might turn out good or bad deepending if CCP listens to the players or just goes its way to ensure that the player live as CCP expects them to |

Vanessa Vansen
Cybermana
40
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Posted - 2012.06.18 04:44:00 -
[17] - Quote
Tibus Massani wrote:After reading through this, I really like the ideas people have suggested. If people have read through the deep space thread (it's somewhere in F&I) the two could really go hand in hand. Mind adding a link in here?
I know I'm a lazy one |

Vanessa Vansen
Cybermana
47
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Posted - 2012.08.25 20:59:00 -
[18] - Quote
bumb |

Vanessa Vansen
Cybermana
47
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Posted - 2012.09.01 16:57:00 -
[19] - Quote
Herping yourDerp wrote:mobile poses would go a long way to it.
yes, I hope that it does get implemented in an interesting way!
Say a POS ship, similar to freighters & jump freighters. It would also be fun to be able to activate them within a station, similar to the one Charon mentioned by CCP itself
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Vanessa Vansen
Cybermana
47
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Posted - 2012.10.02 21:26:00 -
[20] - Quote
Yes, I'm hoping that CCP will take that into account when re-working the POS:
Being able to scale it from single person to alliance level.
From my point of view, homeworld offers some good ideas. I mentioned that already a few times 
An Orca is already pretty close to the space RV. The problem is that you can't park it in a similar way like POS.
Back to the scaling: It would be great if the slots would be unified: - research slots - manufacturing slots, or better manufacturing space, and of course a super-capital would need more slots/space to build than a frigate
In addition to components required for production with e.g. 5% damage (similar to R.A.M-...). This way you could scale your research production the way you want it.
In addition, more slots should yield a better performance in terms of cpu/powergrid requirement, e.g. if you have 10 slots in on POS should need less than 10times the requirement of 1 slot, since they would be able to share stuff. |

Vanessa Vansen
Cybermana
52
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Posted - 2012.10.11 19:59:00 -
[21] - Quote
Drago Misharie wrote:I think you are really on to something, CCP should listen. We do need to have a supported nomadic play style.
It is really a struggle at times because it seems like the entire universe is fighting you.
A dev saying hello in this thread would be an accolade.
I do hope that CCP did take notice but probably this thread is too small to get noticed. |

Vanessa Vansen
Cybermana
53
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Posted - 2012.10.13 09:51:00 -
[22] - Quote
Buzzy Warstl wrote:The fundamental basis here is that to play extensively in space that you don't control you need one of two options:
1. A ship that is capable of truly extended independent operations. 2. A mobile base that you can fly away from for hours at a time with a *reasonable expectation* that it will still be there when you get back.
Right!
Let's hope that CCP will come up with a system that let's you go all the way from 1 to 2. |

Vanessa Vansen
Hooded Underworld Guys The Retirement Club
57
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Posted - 2012.11.28 22:07:00 -
[23] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2237763#post2237763
Quote:First, a minor change in game play: Let anchoring be available for any kind of ship. maybe with increasing anchoring time depending on hull size, e.g frigate & destroyer - 1 minute, cruiser & BC - 2 minutes, BS - 3 minutes, (non-super) captials - 4 minutes, super capitals 5 minutes And of course the same time for unanchoring. This time is required to turn the main engine off / on.
Before initiating the anchor process you have to eject.
Once the ship is anchored you can access the hangars and use modules similar to POS. E.g. if you anchored a ship with a remote armor repair system, you could use that to repair another ship (not the one mounting that module). In other aspects it behaves similar to an anchored container (anchored for corp or personal usage)
So, in case of carriers/Rorqual/Orca you would have a little base of operation but it would be pretty vulnerable.
Because of that we need the Stealth Module Only works with anchored ships and renders them improbable. Otherwise similar to cloak, i.e. you may not run any other module beside.
While an anchored ship with a running stealth module is improbable, every probable thing around still is probable. The ship itself will be probable again while unanchoring or after the stealth module is turned off, e.g. to run a repair system module. |

Vanessa Vansen
Cybermana
58
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Posted - 2012.12.26 18:53:00 -
[24] - Quote
looking for your own space winnabago ... x up here to tell CCP what you're looking for |

Vanessa Vansen
Cybermana
61
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Posted - 2012.12.28 14:43:00 -
[25] - Quote
Barbara Nichole wrote:Some of your ideas are interesting but I have some concerns about making space too small. The easier it is to haul your digital life around the smaller space becomes. Some inconvenience is a good thing.
True about that, the easier it is to get from A to B with your stuff, the smaller space becomes. However, due to Titan bridges, the space is already very small.
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Vanessa Vansen
tipiwhenua tuarangi
67
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Posted - 2013.03.19 18:55:00 -
[26] - Quote
up 
Time to say hello again |

Vanessa Vansen
Agony Unleashed Agony Empire
67
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Posted - 2013.05.15 20:38:00 -
[27] - Quote
Not yet closed ... stay alive my little baby |
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